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Gamification : Using Game Elements in Serious Contexts / Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rùˆdiger Zarnekow, Tobias Brockmann ; Editors

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    GV1469.17.S63
    .G365 2017
     
    1051591 (Shelf),BOK
    Gamification : Using Game Elements in Serious Contexts.

         xi, 164 pages : illustrations (color) ; 24 cm Progress in IS.
         Part I: Fundamentals, Concepts, and Theories of Gamification -- Part II: Open Innovation, Collaboration and Gamification -- Part III: Gamification and Learning.

         ISBN 9783319833194
         .-ISBN 9783319455570.
         
         1. Computers 2. Economic theory 3. Management information systems.I. Brockmann, Tobias II. Lattemann, Christoph III. Robra-Bissantz, Susanne IV. Stieglitz, Stefan. |e V. Zarnekow, Rùˆdiger VI. Title VII. Series
         Control No. : 40998
         Library : UiTM Shah Alam
    Accn No.Item StatusAdd IdLocationSMDItem Category
    1051591ShelfPTAR KAMPUS PUNCAK PERDANA(PP)BOOKslr
    1051592IssuedPTAR KAMPUS PUNCAK PERDANA(PP)BOOKOSs

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