Gamification : Using Game Elements in Serious Contexts / Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rùˆdiger Zarnekow, Tobias Brockmann ; Editors
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| | | Gamification : Using Game Elements in Serious Contexts. |
| xi, 164 pages : illustrations (color) ; 24 cm Progress in IS. | Part I: Fundamentals, Concepts, and Theories of Gamification -- Part II: Open Innovation, Collaboration and Gamification -- Part III: Gamification and Learning. | ISBN 9783319833194 | .-ISBN 9783319455570. | | 1. Computers 2. Economic theory 3. Management information systems.I. Brockmann, Tobias II. Lattemann, Christoph III. Robra-Bissantz, Susanne IV. Stieglitz, Stefan. |e V. Zarnekow, Rùˆdiger VI. Title VII. Series | Control No. : 40998 | | Library : UiTM Shah Alam |
| Accn No. | Item Status | Add Id | Location | SMD | Item Category | 1051591 | Shelf | | PTAR KAMPUS PUNCAK PERDANA(PP) | BOOK | slr | 1051592 | Issued | | PTAR KAMPUS PUNCAK PERDANA(PP) | BOOK | OSs |
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