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KNOWLEDGE GAMES : How Playing Games Can Solve Problems, Create Insight, and Make Change / KAREN SCHRIER

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  • MARC

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    GV1201.37
    .S37 2016
     
    1056264 (Shelf),BOK
    Schrier, Karen

         KNOWLEDGE GAMES : How Playing Games Can Solve Problems, Create Insight, and Make Change.

         x, 270 pages : illustrations ; 23 cm Tech.edu.

         ISBN 9781421419206
         .-ISBN 1421419203.
         
         1. Games - Psychological aspects 2. Games - Social aspects 3. Educational games.I. Title II. Series
         Control No. : 35315;43978
         Library : UiTM Shah Alam
    Accn No.Item StatusAdd IdLocationSMDItem Category
    1056264ShelfPERPUSTAKAAN KOMPLEKS ALAM BINA & SENI REKA(PKAS)BOOKslr
    1056265ShelfPERPUSTAKAAN KOMPLEKS ALAM BINA & SENI REKA(PKAS)BOOKOSs
    1056266ShelfPERPUSTAKAAN KOMPLEKS ALAM BINA & SENI REKA(PKAS)BOOKOSs

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