KNOWLEDGE GAMES : How Playing Games Can Solve Problems, Create Insight, and Make Change / KAREN SCHRIER
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| | | | KNOWLEDGE GAMES : How Playing Games Can Solve Problems, Create Insight, and Make Change. | x, 270 pages : illustrations ; 23 cm Tech.edu. | ISBN 9781421419206 | .-ISBN 1421419203. | | 1. Games - Psychological aspects 2. Games - Social aspects 3. Educational games.I. Title II. Series | Control No. : 35315;43978 | | Library : UiTM Shah Alam |
| Accn No. | Item Status | Add Id | Location | SMD | Item Category | 1056264 | Shelf | | PERPUSTAKAAN KOMPLEKS ALAM BINA & SENI REKA(PKAS) | BOOK | slr | 1056265 | Shelf | | PERPUSTAKAAN KOMPLEKS ALAM BINA & SENI REKA(PKAS) | BOOK | OSs | 1056266 | Shelf | | PERPUSTAKAAN KOMPLEKS ALAM BINA & SENI REKA(PKAS) | BOOK | OSs |
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