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Gaming for Classroom-Based Learning : Digital Role Playing as a Motivator of Study / Youngkyun Baek, Korean National University of Education, Republic of Korean

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    LB1029.G3
    G355 2010
     
    891638 (Shelf),BOK
    Gaming for Classroom-Based Learning : Digital Role Playing as a Motivator of Study.

         xix, 338 pages : illustrations ; 29 cm.

         ISBN 9781615207138
         .-ISBN 1615207139.
         
         1. Educational games 2. Motivation in education.I. Baek, Youngkyun II. Title
         Library : UiTM Shah Alam; UiTM Negeri Sembilan
    Accn No.Item StatusAdd IdLocationSMDItem Category
    891638ShelfPERPUSTAKAAN SAINS DAN TEKNOLOGI TAR(P4)BOOKRAK TERBUKA (OPEN SHELVES)

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